Player Characters
Here you may find information about your fellows or refresh your memory as to what you emailed me. Some of it is highly edited, as Arcadia, perhaps as much as Amber of old, is a place of secrets.
In alphabetical order:
In alphabetical order:
Absalom
The son of Prince Arayen and Prima Darkmoore, Absalom is known to have some skill at sorcery as well as combat, though he is primarily regarded in the Castle and by his family as something of a dilettante. A handsome man, he is charming but can seem distant and difficult to get to know. He is popular with the ladies of Arcadia, and despite retaining an air of mystery, has been integral to some of the most recent deal making between the Council and those who used to oppose them.
Diarmuid
Known for his womanizing, his dissipation and his sword-arm, Diarmuid is quite popular with the common folk of Arcadia, but not so popular with the Council, or even his mother, Faith. A glittering, complicated man who hides behind a simple facade, Diarmuid is constantly underestimated.
Madeline Tynes
Name: Madeline Tynes
Titles: Doctor
Rules: Her own self
Height: 5'8" Weight: 150 lbs
Hair color: Dark brown with red highlights Eye color: Pale blue, almost colorless
Distinguishing marks: Silver and black tattoo-like designs inscribed on (or in) her skin. They seem to change shape (although never when anyone is watching), mostly cycling between circuitry, arcane symbols, musical notation and abstract shapes. Sometimes they disappear altogether.
Appearance: Madeline is tall for a woman, with pale skin and shoulder-length dark hair. She dresses in a steampunk/clockpunk Victorian style, favouring corsets and dresses and frock coats accessorised with various chrome and silver devices.
Colors: No specific colours, but she tends to favour darker shades and is particularly fond of reds, blues and blacks.
Symbol: An arcane symbol made up of gears and musical notation.
Personality: Madeline is a genius who's often more concerned with how something can be done than whether it should be done. She's both idealistic and cynical, often at the same time. She wants to do good, but she's certainly been willing to do bad things in the name of her own survival and advancement, and in the pursuit of knowledge. She can be fiercely protective of those she cares for, and cruelly vengeful to those who've earned her wrath. All in all, she's rather complicated.
Parentage: Unknown.
Age: She thinks she is somewhere in her early thirties.
Known siblings: None.
Known children: None.
Known agents: None.
Thumbnail History: Madeline's earliest memories are of working in one of the Orchestra Pit's many factories. A chemical plant to be precise, processing raw materials into the compounds used for synthesising some of the Pit's potent pharmaceutical distractions. Madeline was just another cog in its wheels, just another child worker slaving away in the heart of the machine. But she knew she could be more than that. So much more. She figured out how the machines worked, and then she worked out ways to make them better. Someone eventually listened to her suggestions, and sometime down the line she found herself moving up in the world. Well, in the factory hierarchy, at least. But that was just the start. As soon as she had the means and the freedom to conduct experiments, she started doing so. Somewhere along the way she'd picked up a particular interest in bodymodifications; people changing themselves and others. Not just in a temporary manner, as with most chemical agents, nor from simple splicing of artificial materials, but actually changing the fundamental properties of a person's body and mind. After focusing on that problem for a while (even using herself as a test subject when necessary), she perfected a means of doing so using the available technology. This brought some attention. Her ability to enhance people was in demand. She traded it for protection and influence, not necessarily in that order, managing to find herself a niche in one of the Pit's gangs. She made some friends, made some enemies; did some things she wasn't proud of. And, as the years went by, she realised that this was not where she wanted to be. So she got out. Elysia was only ever meant to be a waypoint. It's not like the society had any particular appeal. Sure, it wasn't a snakes' nest like the Pit, but being a second-class citizen didn't appeal. And the technology level wasn't what she was used to. But something about it called to her. After some experimentation -- because that's the kind of person she is -- she found out that she could use magic to do the kinds of things she did with technology. Maybe this was even a little easier. So, she was back in business again. As far as she can tell, Melchior seems to find her interesting and occasionally useful. She isn't yet completely sure how she feels about that, but being around him certainly isn't dull.
Titles: Doctor
Rules: Her own self
Height: 5'8" Weight: 150 lbs
Hair color: Dark brown with red highlights Eye color: Pale blue, almost colorless
Distinguishing marks: Silver and black tattoo-like designs inscribed on (or in) her skin. They seem to change shape (although never when anyone is watching), mostly cycling between circuitry, arcane symbols, musical notation and abstract shapes. Sometimes they disappear altogether.
Appearance: Madeline is tall for a woman, with pale skin and shoulder-length dark hair. She dresses in a steampunk/clockpunk Victorian style, favouring corsets and dresses and frock coats accessorised with various chrome and silver devices.
Colors: No specific colours, but she tends to favour darker shades and is particularly fond of reds, blues and blacks.
Symbol: An arcane symbol made up of gears and musical notation.
Personality: Madeline is a genius who's often more concerned with how something can be done than whether it should be done. She's both idealistic and cynical, often at the same time. She wants to do good, but she's certainly been willing to do bad things in the name of her own survival and advancement, and in the pursuit of knowledge. She can be fiercely protective of those she cares for, and cruelly vengeful to those who've earned her wrath. All in all, she's rather complicated.
Parentage: Unknown.
Age: She thinks she is somewhere in her early thirties.
Known siblings: None.
Known children: None.
Known agents: None.
Thumbnail History: Madeline's earliest memories are of working in one of the Orchestra Pit's many factories. A chemical plant to be precise, processing raw materials into the compounds used for synthesising some of the Pit's potent pharmaceutical distractions. Madeline was just another cog in its wheels, just another child worker slaving away in the heart of the machine. But she knew she could be more than that. So much more. She figured out how the machines worked, and then she worked out ways to make them better. Someone eventually listened to her suggestions, and sometime down the line she found herself moving up in the world. Well, in the factory hierarchy, at least. But that was just the start. As soon as she had the means and the freedom to conduct experiments, she started doing so. Somewhere along the way she'd picked up a particular interest in bodymodifications; people changing themselves and others. Not just in a temporary manner, as with most chemical agents, nor from simple splicing of artificial materials, but actually changing the fundamental properties of a person's body and mind. After focusing on that problem for a while (even using herself as a test subject when necessary), she perfected a means of doing so using the available technology. This brought some attention. Her ability to enhance people was in demand. She traded it for protection and influence, not necessarily in that order, managing to find herself a niche in one of the Pit's gangs. She made some friends, made some enemies; did some things she wasn't proud of. And, as the years went by, she realised that this was not where she wanted to be. So she got out. Elysia was only ever meant to be a waypoint. It's not like the society had any particular appeal. Sure, it wasn't a snakes' nest like the Pit, but being a second-class citizen didn't appeal. And the technology level wasn't what she was used to. But something about it called to her. After some experimentation -- because that's the kind of person she is -- she found out that she could use magic to do the kinds of things she did with technology. Maybe this was even a little easier. So, she was back in business again. As far as she can tell, Melchior seems to find her interesting and occasionally useful. She isn't yet completely sure how she feels about that, but being around him certainly isn't dull.
Nadzieja
Name: Nadzieja
Titles: None
Rules: Nowhere
Height: 5'4" Weight: 112 lbs
Hair color: Brown,curly Eye color: Brown
Distinguishing marks: Tattoo - a black symbol around one bicep. Its curling lines resembles a word in some cursive script, unknown language, unknown alphabet.
She doesn't know how she got it or what it means
Appearance: Slender, waif-like, underfed, typically dressed in shabby clothes that don't fit well.
Colors: Vary, depending on what part of the City she's in
Symbol: If she has one, it's a sketch representation of the City
Personality: Closed off, reserved on initial examination. Maybe a little distracted, if the City is talking to her. When on a mission, she's often intense, but still quiet, like she doesn't quite trust herself with words. If someone manages to get past her initial reserve, she seems a little bipolar, alternating between bluntly speaking her mind and narroweyed distrust.
Parentage: Unknown
Age: Unknown
Known siblings: Unknown
Known children: None
Known agents: None
Thumbnail History:
Her early childhood is series of fragmentary scenes.
Different places in Arcadia.
Things happened.
Important things.
But she can't remember what.
She thinks the earliest one is in The Castle, but it looked different.
Her memories start to be contiguous she was about ten. She was travelling in a merchant's caravan with people who claimed to be her parents. That never felt quite right, though, even if they never treated her badly. The whispers were with her then, telling her things, tugging her away from the here and now. She knew enough to keep quiet about them, though they were a barrier between her and everyone else.
There were still gaps in her memory, mostly when she was away from populated areas. She's not sure if she was aware of the gaps then, or if the memories have only disappeared since.
Things finally solidified when she was fifteen, and she started feeling like a whole person.
It coincided with the first time the City asked her to do something. It required her to leave the caravan and her 'parents'.
Bad things happened to her when she refused.
She gave in.
Later, she figured out that the bad things were a result of someone, quite probably a Council member, messing with her.
But by that point it was too late.
Helping the city had become a habit, become her life.
Still is her life.
Titles: None
Rules: Nowhere
Height: 5'4" Weight: 112 lbs
Hair color: Brown,curly Eye color: Brown
Distinguishing marks: Tattoo - a black symbol around one bicep. Its curling lines resembles a word in some cursive script, unknown language, unknown alphabet.
She doesn't know how she got it or what it means
Appearance: Slender, waif-like, underfed, typically dressed in shabby clothes that don't fit well.
Colors: Vary, depending on what part of the City she's in
Symbol: If she has one, it's a sketch representation of the City
Personality: Closed off, reserved on initial examination. Maybe a little distracted, if the City is talking to her. When on a mission, she's often intense, but still quiet, like she doesn't quite trust herself with words. If someone manages to get past her initial reserve, she seems a little bipolar, alternating between bluntly speaking her mind and narroweyed distrust.
Parentage: Unknown
Age: Unknown
Known siblings: Unknown
Known children: None
Known agents: None
Thumbnail History:
Her early childhood is series of fragmentary scenes.
Different places in Arcadia.
Things happened.
Important things.
But she can't remember what.
She thinks the earliest one is in The Castle, but it looked different.
Her memories start to be contiguous she was about ten. She was travelling in a merchant's caravan with people who claimed to be her parents. That never felt quite right, though, even if they never treated her badly. The whispers were with her then, telling her things, tugging her away from the here and now. She knew enough to keep quiet about them, though they were a barrier between her and everyone else.
There were still gaps in her memory, mostly when she was away from populated areas. She's not sure if she was aware of the gaps then, or if the memories have only disappeared since.
Things finally solidified when she was fifteen, and she started feeling like a whole person.
It coincided with the first time the City asked her to do something. It required her to leave the caravan and her 'parents'.
Bad things happened to her when she refused.
She gave in.
Later, she figured out that the bad things were a result of someone, quite probably a Council member, messing with her.
But by that point it was too late.
Helping the city had become a habit, become her life.
Still is her life.
Nightingale
Name: Nightingale
Rules: Nowhere except his own imagination
Build: lightly built for his height (5’6”), quick, light on his feet, moves with the controlled grace of a martial artist.
Hair colour: Black
Eye colour: Brown
Distinguishing marks: Scar from the back of his neck, down to his collar bone, which can be seen in the crease of his neck in the right light. Acquired it when he got into a fight as a child, and it stayed with him as a reminder that he needed to watch his back at all times.
Appearance: Oriental, in his early-30s, although he is a few years older than that. Quick. Light –both in build and on his feet. Moves with the controlled grace of a martial artist.
Colours: Black, grey and silver.
Symbol: Infinity symbol – which of course is also an “8” on its side, and thus is a good luck number in certain Oriental cultures. He wears a silver infinity charm on a leather thong round his neck.
Personality: Efficient, with a reputation for dealing honourably with his employers/clients, but a reputation for being ruthless to those who cross him. When he’s on a job, he will plan it to the last detail, otherwise he lives for the moment. Can find it hard to trust people. He also has a certain amount of curiosity which might get him into trouble in the long run.
Nightingale is the son of the Jester and a daughter of Eris. Born and bred in Funland, and spending much of his formative years in the Rot probably didn’t greatly help his disposition. However, he survived the experience, albeit with a little help from a trader named Bryant, and being faster than most of the bigger kids on the block. Ended up being “rescued” by an agent of Melchior’s, who got him out of Funland and fostered him in Elysia.
As he got older, and his unusual talents - especially his affinity for shadows - became more apparent, he began working semi-officially for Melchior, before branching out on his own to do freelance work around Arcadia.
Following the healing of Random (from Jester), Nightingale has gone out of his way to get to know his father. Through a variety of misadventures, this ultimately resulted in him being one of those who was involved in “fixing” Amber. He now splits his time between his father’s old home, and Arcadia, and works as a liaison between the two. He maintains a small residence on Elysia, about twenty minutes’ walk from his foster home, and remains willing to offer his services to Melchior.
Rules: Nowhere except his own imagination
Build: lightly built for his height (5’6”), quick, light on his feet, moves with the controlled grace of a martial artist.
Hair colour: Black
Eye colour: Brown
Distinguishing marks: Scar from the back of his neck, down to his collar bone, which can be seen in the crease of his neck in the right light. Acquired it when he got into a fight as a child, and it stayed with him as a reminder that he needed to watch his back at all times.
Appearance: Oriental, in his early-30s, although he is a few years older than that. Quick. Light –both in build and on his feet. Moves with the controlled grace of a martial artist.
Colours: Black, grey and silver.
Symbol: Infinity symbol – which of course is also an “8” on its side, and thus is a good luck number in certain Oriental cultures. He wears a silver infinity charm on a leather thong round his neck.
Personality: Efficient, with a reputation for dealing honourably with his employers/clients, but a reputation for being ruthless to those who cross him. When he’s on a job, he will plan it to the last detail, otherwise he lives for the moment. Can find it hard to trust people. He also has a certain amount of curiosity which might get him into trouble in the long run.
Nightingale is the son of the Jester and a daughter of Eris. Born and bred in Funland, and spending much of his formative years in the Rot probably didn’t greatly help his disposition. However, he survived the experience, albeit with a little help from a trader named Bryant, and being faster than most of the bigger kids on the block. Ended up being “rescued” by an agent of Melchior’s, who got him out of Funland and fostered him in Elysia.
As he got older, and his unusual talents - especially his affinity for shadows - became more apparent, he began working semi-officially for Melchior, before branching out on his own to do freelance work around Arcadia.
Following the healing of Random (from Jester), Nightingale has gone out of his way to get to know his father. Through a variety of misadventures, this ultimately resulted in him being one of those who was involved in “fixing” Amber. He now splits his time between his father’s old home, and Arcadia, and works as a liaison between the two. He maintains a small residence on Elysia, about twenty minutes’ walk from his foster home, and remains willing to offer his services to Melchior.
Vashan
Name: Vashan
Titles: Master Healer
Rules: no one
Height: 5’10” Weight: 155 lbs.
Hair color: Platinum Blonde Eye color: Violet
Distinguishing marks: none
Appearance: It is said, though few now remember beyond his family and wife, that Vashan is as handsome as his mother is beautiful. He has baby soft skin of sun-kissed gold, over long lean but strong muscled body. His face shows his father’s fey blood, with high cheekbones, arched eyebrows, and should you lift his silky kitten soft long hair, there are delicate points to his ears. Alas his head is covered including his eyes by an exquisitely crafted mask of white silk with delicate needlework of silver and gold to highlight his brows, eyes even the oh so kissable bow of his lips; the hood is of matching white silk trimmed with gold thread. He is never seen without his mask and hood on. He favors robes of white silk with subtle gold thread work. When he is healing, he will wear the blue and white over vest of the Healers Guild.
Colors: White and Gold
Symbol: White dove perched on a vine with an open gold rose
Personality: Vashan is kind, compassionate, loving, respectful, polite, non-violent in all ways.
Parentage: Mother – Magdalene (Ruler of Rose Arbor); Father – Malinthir (Moon Fey)
Age: 77 (though looks to be in his 20s)
Known siblings: Florian, half-brother.
Known children: none
Thumbnail History:
Vashan knew from an early age that he would be healer. It had always felt right.
Though the training, was hard, he excelled – not only in healing the body but the mind and spirit as well. And he swiftly made it the rank of Master Healer in the Healer Guild.
It was years later, his reputation as a Healer had spread throughout the Land. It was this reputation that would later cost him so much. For it was the call to heal the sorceress Maragith, who had a magical accident which caused serious burns. Vashan went to her Tower and healed her. He didn’t know how obsessed she would become of him, until he returned a few months later, to ‘heal’ another magical accident. And found that she was not injured. She professed her ‘love’ for him, and that they were to be married. Maragith spirit which Vashan could see, though not evil, it was tainted by some of the magick that she wielded. Not evil but not good. And he would not have that, in a mate. So Vashan said no to her. And for that Maragith cursed him, ‘If I can’t have you, then everyone living will have you have, and you can’t resist them. For by your Healer’s Oath you can’t harm them. And should you resist them, you will lose all your healing abilities.” Then she magically transported him back to the end of Rose Arbor, and left them there. It had not been a swift or pleasant journey home to his mother’s Palace. He didn’t speak much of what happened that night, though it was clear, that he had be sorely used by more than one person – as he made his way home. It would be a combination of his father’s weaving ability and his mother’s magic that crafted the mask and hood that, Vashan now wore at all times. He had asked his mother, father and brother for no vengeance against Maragith – he wouldn’t even indirectly be responsible for harming her. Time – he hoped either her death or maybe he would find a way to break the curse without harming another.
It would be years later, Vashan out in the border lands doing a healing circuit as required by the Healer’s Guild that he ran into woman that would become his wife Moonrose. Moonrose had been sometime in the past curse to become a vampire, she has yet to tell Vashan just how or why that happened, other than to say, that she refused to tell someone – something that she knew. And they cursed her for it. She had been looking for a cure for her curse. And as chance would have it both would find themselves in an inn late one night, Vashan because his carriage was in need of repair, and Moonrose looking for someone she would pay to feed from that night. Vashan had sensed that the locals didn’t approve of a vampire, even one willing to pay for blood, so he volunteered his own blood.
Moonrose and Vashan would travel for a time together, Vashan healing and Moonrose seeking knowledge. Their love though slow to build and unacknowledged until one day, months later, at a seaside town. Vashan was feeling mentally tired from a healing and in much need of physical contact – and he didn’t dare do that because of the curse, was sitting on a stone bench in the moonlight, at the end of a pier. Moonrose came up to him quietly – she had seen him sitting there alone. And asked, if she could help him, for he had done so much for her, and had not asked for the one thing she would have gladly given him if he asked – pleasure. He replied that though he was attracted to her, he dare not. She asked why. And he replied that he was cursed, and he didn’t want to ruin their relationship with what would happened should she be affect by his curse. She asked him what the curse was. And then she said,” I am not living. And so by definition of that curse, and they are very literal, curses, I would be unaffected.”
It would be almost a month later, at another town this one celebrating Festival, were Vashan was feeling lonely again. That Moonrose approached him. “Please, I don’t want to see you suffer like this. Please..”, the rest of her request unspoken but not unknown. Vashan was suffering – especially this Festival night when he could hear the soft cries of pleasure of those Festival go’ers that had withdrawn to the curtained tents around the edge of the Festival field. So he agreed, and would learn that night – that she was immune to his curse. And that was all that was needed for the love between them which had grown but not been voice – to be realized. Both still seek a way to break their curses, Vashan through improving his healing abilities and Moonrose through knowledge. Together they would do it, but it may take centuries to do so – time they both had.
Titles: Master Healer
Rules: no one
Height: 5’10” Weight: 155 lbs.
Hair color: Platinum Blonde Eye color: Violet
Distinguishing marks: none
Appearance: It is said, though few now remember beyond his family and wife, that Vashan is as handsome as his mother is beautiful. He has baby soft skin of sun-kissed gold, over long lean but strong muscled body. His face shows his father’s fey blood, with high cheekbones, arched eyebrows, and should you lift his silky kitten soft long hair, there are delicate points to his ears. Alas his head is covered including his eyes by an exquisitely crafted mask of white silk with delicate needlework of silver and gold to highlight his brows, eyes even the oh so kissable bow of his lips; the hood is of matching white silk trimmed with gold thread. He is never seen without his mask and hood on. He favors robes of white silk with subtle gold thread work. When he is healing, he will wear the blue and white over vest of the Healers Guild.
Colors: White and Gold
Symbol: White dove perched on a vine with an open gold rose
Personality: Vashan is kind, compassionate, loving, respectful, polite, non-violent in all ways.
Parentage: Mother – Magdalene (Ruler of Rose Arbor); Father – Malinthir (Moon Fey)
Age: 77 (though looks to be in his 20s)
Known siblings: Florian, half-brother.
Known children: none
Thumbnail History:
Vashan knew from an early age that he would be healer. It had always felt right.
Though the training, was hard, he excelled – not only in healing the body but the mind and spirit as well. And he swiftly made it the rank of Master Healer in the Healer Guild.
It was years later, his reputation as a Healer had spread throughout the Land. It was this reputation that would later cost him so much. For it was the call to heal the sorceress Maragith, who had a magical accident which caused serious burns. Vashan went to her Tower and healed her. He didn’t know how obsessed she would become of him, until he returned a few months later, to ‘heal’ another magical accident. And found that she was not injured. She professed her ‘love’ for him, and that they were to be married. Maragith spirit which Vashan could see, though not evil, it was tainted by some of the magick that she wielded. Not evil but not good. And he would not have that, in a mate. So Vashan said no to her. And for that Maragith cursed him, ‘If I can’t have you, then everyone living will have you have, and you can’t resist them. For by your Healer’s Oath you can’t harm them. And should you resist them, you will lose all your healing abilities.” Then she magically transported him back to the end of Rose Arbor, and left them there. It had not been a swift or pleasant journey home to his mother’s Palace. He didn’t speak much of what happened that night, though it was clear, that he had be sorely used by more than one person – as he made his way home. It would be a combination of his father’s weaving ability and his mother’s magic that crafted the mask and hood that, Vashan now wore at all times. He had asked his mother, father and brother for no vengeance against Maragith – he wouldn’t even indirectly be responsible for harming her. Time – he hoped either her death or maybe he would find a way to break the curse without harming another.
It would be years later, Vashan out in the border lands doing a healing circuit as required by the Healer’s Guild that he ran into woman that would become his wife Moonrose. Moonrose had been sometime in the past curse to become a vampire, she has yet to tell Vashan just how or why that happened, other than to say, that she refused to tell someone – something that she knew. And they cursed her for it. She had been looking for a cure for her curse. And as chance would have it both would find themselves in an inn late one night, Vashan because his carriage was in need of repair, and Moonrose looking for someone she would pay to feed from that night. Vashan had sensed that the locals didn’t approve of a vampire, even one willing to pay for blood, so he volunteered his own blood.
Moonrose and Vashan would travel for a time together, Vashan healing and Moonrose seeking knowledge. Their love though slow to build and unacknowledged until one day, months later, at a seaside town. Vashan was feeling mentally tired from a healing and in much need of physical contact – and he didn’t dare do that because of the curse, was sitting on a stone bench in the moonlight, at the end of a pier. Moonrose came up to him quietly – she had seen him sitting there alone. And asked, if she could help him, for he had done so much for her, and had not asked for the one thing she would have gladly given him if he asked – pleasure. He replied that though he was attracted to her, he dare not. She asked why. And he replied that he was cursed, and he didn’t want to ruin their relationship with what would happened should she be affect by his curse. She asked him what the curse was. And then she said,” I am not living. And so by definition of that curse, and they are very literal, curses, I would be unaffected.”
It would be almost a month later, at another town this one celebrating Festival, were Vashan was feeling lonely again. That Moonrose approached him. “Please, I don’t want to see you suffer like this. Please..”, the rest of her request unspoken but not unknown. Vashan was suffering – especially this Festival night when he could hear the soft cries of pleasure of those Festival go’ers that had withdrawn to the curtained tents around the edge of the Festival field. So he agreed, and would learn that night – that she was immune to his curse. And that was all that was needed for the love between them which had grown but not been voice – to be realized. Both still seek a way to break their curses, Vashan through improving his healing abilities and Moonrose through knowledge. Together they would do it, but it may take centuries to do so – time they both had.
Wakerobin
Name: Robin, aka Wakerobin, aka Wake.
Titles: (as Robin, but generally unknown:) Prince of Arcadia. As Wakerobin, none in particular, other than the moniker itself, which is rather infamous.
Rules: Nowhere.
Height: 6'4" Weight: 200 lbs.
Hair color: Brown. Eye color: The right is pale blue, the left is green.
Distinguishing marks: His eyes.
Appearance: Very tall and lean, Wakerobin cuts an intimidating figure. He often wears a long black leather duster with the Jester's skull symbol embroidered in detail on the left sleeve. His dark brown hair is longish, almost shoulder-length, and his light, heterochromatic eyes look out from features that can be handsome, but can also seem harsh and forbidding. A wide and inappropriate smile is not unusual, but depending on the situation that identical smile, with its flash of dimples, can be either charming or chilling.
Colors: None, though he dresses almost exclusively in black.
Symbol: A blood red stylized wing.
Personality: Confident and self-reliant, Wakerobin is a strong-willed man who often seems laid-back, charming, generous and witty. He loves to be entertained and enjoys the thrill of competition. He doesn't find it easy to express deep, real emotions such as love or affection, but he is a vengeful, dedicated enemy and loves to tease and needle people he doesn't like. He is also a killer, plain and simple- although he can be hired as a bodyguard, most of his reputation lies in mayhem and wetwork. His only reputed good qualities are his loyalty and his refusal to hurt children unless he can avoid it.
Parentage: Prince Arayen and Prima Darkmoore.
Age: 57.
Known siblings: Sylvia, Melaine and Absalom.
Known children: None.
Known agents: Wakerobin has various semi-legitimate to completely illegal operatives, particularly in Funland and the Maze, where most people would be leery of refusing a request from him, but also has contacts and informants in less obvious places.
History (what you know): It is by no means common knowledge that Prince Robin of Arcadia and Wakerobin the Skullman are the same person. One or two people who know or knew him well would be aware of this fact, though, of course.
Prince Robin was the youngest of Arayen's children by his beloved wife Prima. He was seven years old when his mother was murdered, and was discovered in a pool of blood near her body, with indications that he had fought the attackers, not merely been the victim of an attempted witness slaying. He very nearly did not survive, but eventually he was saved, although he claimed to have no memory of what had happened.
Prince Robin left the Castle when he was around twenty-five and simply disappeared. He'd appear now and then, but generally seemed to have decided to do his own thing for a while.
Wakerobin, on the other hand, is one of the Jester's top three employees. He's widely known as a killer, a transporter of objects, and occasionally as a bodyguard. He's reputed to be intelligent and charming and has a good relationship with all the female Council members, especially Faith and Tamora, but it is also widely known that he once killed most of an entire noble family in creative and disturbing ways because they arranged for the assassination of a friend of his. The general consensus is that he's bad news, but very competent at what he does.
Titles: (as Robin, but generally unknown:) Prince of Arcadia. As Wakerobin, none in particular, other than the moniker itself, which is rather infamous.
Rules: Nowhere.
Height: 6'4" Weight: 200 lbs.
Hair color: Brown. Eye color: The right is pale blue, the left is green.
Distinguishing marks: His eyes.
Appearance: Very tall and lean, Wakerobin cuts an intimidating figure. He often wears a long black leather duster with the Jester's skull symbol embroidered in detail on the left sleeve. His dark brown hair is longish, almost shoulder-length, and his light, heterochromatic eyes look out from features that can be handsome, but can also seem harsh and forbidding. A wide and inappropriate smile is not unusual, but depending on the situation that identical smile, with its flash of dimples, can be either charming or chilling.
Colors: None, though he dresses almost exclusively in black.
Symbol: A blood red stylized wing.
Personality: Confident and self-reliant, Wakerobin is a strong-willed man who often seems laid-back, charming, generous and witty. He loves to be entertained and enjoys the thrill of competition. He doesn't find it easy to express deep, real emotions such as love or affection, but he is a vengeful, dedicated enemy and loves to tease and needle people he doesn't like. He is also a killer, plain and simple- although he can be hired as a bodyguard, most of his reputation lies in mayhem and wetwork. His only reputed good qualities are his loyalty and his refusal to hurt children unless he can avoid it.
Parentage: Prince Arayen and Prima Darkmoore.
Age: 57.
Known siblings: Sylvia, Melaine and Absalom.
Known children: None.
Known agents: Wakerobin has various semi-legitimate to completely illegal operatives, particularly in Funland and the Maze, where most people would be leery of refusing a request from him, but also has contacts and informants in less obvious places.
History (what you know): It is by no means common knowledge that Prince Robin of Arcadia and Wakerobin the Skullman are the same person. One or two people who know or knew him well would be aware of this fact, though, of course.
Prince Robin was the youngest of Arayen's children by his beloved wife Prima. He was seven years old when his mother was murdered, and was discovered in a pool of blood near her body, with indications that he had fought the attackers, not merely been the victim of an attempted witness slaying. He very nearly did not survive, but eventually he was saved, although he claimed to have no memory of what had happened.
Prince Robin left the Castle when he was around twenty-five and simply disappeared. He'd appear now and then, but generally seemed to have decided to do his own thing for a while.
Wakerobin, on the other hand, is one of the Jester's top three employees. He's widely known as a killer, a transporter of objects, and occasionally as a bodyguard. He's reputed to be intelligent and charming and has a good relationship with all the female Council members, especially Faith and Tamora, but it is also widely known that he once killed most of an entire noble family in creative and disturbing ways because they arranged for the assassination of a friend of his. The general consensus is that he's bad news, but very competent at what he does.